White Owl Pitch Proposals

The Evolution of Psychological Horror Video Games

Overview

This book focuses on the history of psychological horror games (1990s to present) in terms of,

  • How principles of psychology have been applied to video game development and design.

  • The origin of the psychological horror genre.

  • How psychological horror games have matured the video game medium (I wrote a personal blog post on this recently, here).

  • Insight into the design and development of flagship psychological horror titles.

  • The future of psychological horror.

Scare Tactics [Working Title] 2023

 

The Evolution of Horror Video Game Development and Design

Overview

This book focuses on the development and design techniques of horror video games (1980s to present). The title will cover,

  • The psychology of horror games, why they’re scary and why people have an affinity for the horror genre.

  • A brief history of the origin of the horror genre in popular culture.

  • Insight into the design and development of flagship horror titles (including the application of psychology).

  • The future of the horror genre.

 
 

About Me

It was the summer of 1996.

Wannabe by the Spice Girls was top of the UK charts, a 99 flake ice cream actually cost 99 pence and the sun was shining! Me, your regular young lady of the 90s… Was sat inside… In the dark… playing Resident Evil. And that zombie infested mansion, changed EVERYTHING.

Fast forward fifteen years (ouch!) and I am studying a Masters in Computer Game Software Development. Thing is, I still haven’t let Resident Evil die. In fact - With the then imminent release of Resident Evil VII in Virtual Reality - My dissertation was focused on how the mechanics of Virtual Reality can leverage a Horror game experience.

Relevant Experience

Details of my publications and talks can be found here.

I’d recommend Horror Games & VR: A New Level Of Terror Or A Dead End? as an indicator of the tone of my writing.

A career highlight of mine was the opportunity to talk at the prestigious Game Developers Conference 2017, in San Francisco.

Details of my professional experience can be found on my CV.